Pigs In....SPACE!


It had been a while since I uploaded a game. I had wanted to upload one game a month, which I did in August, September, and October of 2021. But then it took until May of 2022 for my next and latest game  Interplanetary Convenience to be uploaded. I had a lot of game projects I started in the down-period of not-uploading. But even when other problems didn't distract me, I would lost interest. Sometimes, I'd have an idea for a game mechanic, get it to work in Twine, then I didn't actually make a game of it. 

Other times, I started working in other game engines, had some fun with them, but did not reach a high enough ability to make a good game with them. I kept checking the GameJams, trying to be inspired to enter. Sometimes I was inspired to start a game, but not finish. One game I ALMOST finished in time, but not quite. I might still release that game during one of those "Finish an Old Project" GameJams, but I'm not sure because I like doing new things.

Ironically, the game I finally uploaded, has some remnants of old projects in it, by way of some of the creatures are unused from some games I started but never finished. These ghosts could have cursed the project to incompletion, but my goal for this project was too strong, I suppose. Because my one goal for this project was to complete it, which I did. It is a short game, has no alternate endings, no music, no sound, but it is a short and complete game.

It has some similarity to another project of mine, No Late Returns. In that game, you play not as a Space Clerk, but as a Video Store Clerk. In that game, you interact with over 20 different customers, then have a side-adventure in an old Commodore 64-like game. Kind of a complicated situation when you also keep in mind the odd storyline of it. I like how that game turned out, but I also recognize that maybe that was a little too much, too long of a game for too simple of gameplay. 

So, for Interplanetary Convenience, you only serve a randomized set of 4 customers, and there is no side-adventure. It is a much shorter game, has a lot less plot, but it is complete. I'm hoping it will inspire me to get back on my monthly schedule, and maybe even release some extra games to make up for the months I missed out on. Either way, it's fun to see a project all the way through, no matter how long or short it is.

Files

InterplanetaryConvenience.zip Play in browser
May 28, 2022

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